Masters Of Doom

Masters Of Doom

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  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-03-28 14:14:22
  • Update Date:2025-09-07
  • Status:finish
  • Author:David Kushner
  • ISBN:0749924896
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

'Masters of Doom' is the true inside story of John Carmack and John Romero, co-creators of the most innovative and notoriously successful video games in history - Doom and Quake。 They created an empire, ruled a multi-billion-dollar industry, and provoked a national controversy。

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Reviews

Petr Müller

Čtivě popsaná historie firmy id software, tvůrců her jako Wolfstein, Doom a Quake, her které posouvaly žánr o kus dál。 Neuvěřitelný příběh dvou Johnů, Carmacka a Romera, kteří id software založili a vytvořili jednu snad z nejvíce instalovaných her té doby Doom。 A nejde jenom o hry, ale i svět vývoje a prodeje her, subkultury, která kolem her a nich vznikla, je to to jak z filmu :-)

P。J。 Finlay

John Carmack is the GOAT!

Lee Madden

Generally a good listen, but probably a bit niche for most。 Having played many of the games discussed in the book I really enjoyed it, in particular hearing the stories behind the people who created the games。 I listened to the audio book and it was well narrated by Will Weaton。 All in all, if you’re interested in a well written nostalgia full canter through 90’s gaming then this is probably for you。

Stian

Fascinating look into the early days of id software

Jeff Ammons

This book was a fun ride through the behind-the-scenes of some vague memories from my childhood。 I'd recommend it if the subject matter sounds fun。 This book was a fun ride through the behind-the-scenes of some vague memories from my childhood。 I'd recommend it if the subject matter sounds fun。 。。。more

Eugene Pustoshkin

«Повелители DOOM» Дэвида Кушнера — история гейм-дизайнера Джона Ромеро и программиста Джона Кармака, двух основных создателей компании id Software и знаменитой компьютерной игры DOOM, перевернувшей мир。Для меня это также история о том, как представители поколения X, создав индустрию компьютерных игр (вдохновившись творчеством бумеров, создававших аркады для игровых автоматов), повлияли на взросление целого поколения миллениалов。 То, что я видел в различных фильмах и сериалах 1980-х — 1990-х, ста «Повелители DOOM» Дэвида Кушнера — история гейм-дизайнера Джона Ромеро и программиста Джона Кармака, двух основных создателей компании id Software и знаменитой компьютерной игры DOOM, перевернувшей мир。Для меня это также история о том, как представители поколения X, создав индустрию компьютерных игр (вдохновившись творчеством бумеров, создававших аркады для игровых автоматов), повлияли на взросление целого поколения миллениалов。 То, что я видел в различных фильмах и сериалах 1980-х — 1990-х, стало для меня гораздо понятнее по прочтении этой книги。 Я лучше понял те «мемы», установки и ценности, которые закладывались (явно или неявно) разработчиками игр в ту романтическую эпоху。Сама книга, на мой взгляд, написана достаточно интересно вплоть до истории создания первой части DOOM。 Далее уже начинается весьма сумбурное и малоинтересное изложение со множеством имён и фактов о том, кто с кем и как поссорился。 Цельный нарратив расщепляется (как расщепилась и сама id Software)。 Написанная в начале 2000-х, книга Дэвида Кушнера ощущалась мною как довольно старомодная。 При этом можно похвалить переводчиков, со старанием подготовивших русское издание (и попытавшихся адаптировать к русским реалиям матершинный дискурс этих гейм-девелоперов)。«Повелители DOOM» — это, по сути своей, история взлёта и падения обоих Джонов (хотя главным проигравшим книга выставляет именно Ромеро)。 Джон Кармак отвечал за хардкорное программирование, тогда как Джон Ромеро — за дизайн уровней и общее эстетическое чувство игры。 Именно это сочетание (эстетика-драйв + инновационный движок — всё с предельной вовлечённостью в процесс создания произведения) и позволило играм Wolfenstein 3D и DOOM произвести в тот фурор, который достаточно интенсивно реверберировал по всей массовой культуре。 Но слишком разные психотипы создателей (Кармак в нарративе книги — более интровертный и структурированный; Ромеро — более экстравертированный и спонтанный) — вкупе, возможно, с их общей эмоциональной незрелостью и недостаточно развитыми межличностными, социальными и эмоциональными интеллектами — привели к расколу и разрыву。 Эрос id Software, эрос дуэта Ромеро — Кармак иссяк под влиянием теневых конфликтов и энтропийной групповой динамики компании。В моём собственном детстве и подростковом возрасте компьютерные игры сыграли большую роль — включая DOOM II и Wolfenstein 3D。 (Quake — уже, по сути, дитя разрыва — меня впечатлил гораздо меньше。) Во многом благодаря им я глубоко погрузился в атмосферу английского языка; обучился каким-то конструктивным паттернам мышления и действия; научился чувствованию острия — того, что интересно и искрит, а что нет。 Повлияли они и на мой эстетический визуальный вкус и, конечно же, вкус музыкальный (создатели id Software были поклонниками heavy metal — стиль музыки, привлекательный и для меня во времена моей юности)。 Вообще диапазон влияний (от негативных до позитивных), вероятно, весьма широк, и перечисление основных аспектов потребовало бы, наверное, серьёзной аналитической работы по саморефлексии。Подозреваю, что кое-что важное я недополучил из-за того, что, как и многие мои сверстники, потратил огромное количество времени на игры, а не общение и, скажем, по-настоящему полезную физическую активность (но при этом и не попал, вероятно, в кучу неприятностей, которыми печально славилось переходное время девяностых)。Последние 15–16 лет своей жизни я практически не увлекался компьютерными играми (за несколькими достаточно кратковременными периодами)。 Жизнь, деятельность и отношения с миром увлекли меня за собой, не оставив почти свободного времени, особенно в послеуниверситетское время。 У меня, однако, до сих пор не сложилось однозначного взгляда как на классические видеоигры, — в горниле визуальности и нарративов которых я закалялся в течение всего детства и юности, — так и на современную индустрию компьютерных игр。С одной стороны, то, что сотни миллионов людей на планете с младых лет утрачивают или утратили контакт с социальной реальностью человеческих взаимоотношений и некоторыми конструктивными формами деятельности-в-мире в том числе и из-за того, что физически проводят тысячи часов за компьютером, перенапрягая свои нейроэндокринные системы и системы внимания (чем пользуются и крупные корпорации, и мелкие «фабрики виртуальных грёз»), это повод для серьёзной обеспокоенности。 С другой стороны, компьютерные и приставочные игры — это смыслообразующие интерактивные произведения, зачастую несущие свою важную эстетическую информацию, а также утешение в чрезвычайно стрессовые периоды взросления。В этом смысле интересна перспектива применения интегрального AQAL-подхода (по К。 Уилберу и др。) к самому феномену компьютерных игр。 Лет двенадцать назад бразильско-американский исследователь Мозес Силбигер занимался развитием как раз такого интегрального взгляда на видеоигры (см。 его работу «Жми „играть“ и расти!»)。 С его точки зрения, игры могут служить не только развлечению, но и подлинно целостному развитию человека。 К сожалению, позднее Силбигер сменил вектор своих интересов и тема не получила, насколько мне известно, дальнейшего развития。 Быть может, в условиях стремительного экономического роста гейм-индустрии её подхватит кто-то из следующего поколения? 。。。more

Gep Henneberke

I read this book yearly。 Truly inspiring or just awesome to read and feel like you where part of the legends that made Doom。 Great personal info and touches。。。。。。I love this book!

Tsvetoslav Shalev

Entertaining, but also very inspiring。 If you know a nerdling in the making, this read could be a treat for them。

Ken Hammond

Masters of Doom, David Kushner tells the story of ID Games founders of classic pc games, wolfeinstien 3d, Doom, Quake their creators the 2 Johns, Carmack and Romero, both come across as rebelious anti social misfits but both bad ass game fanatical programers circa early 1990s。 However the story is interesting for the comparison to watching a train wreck in slow motion, if only and what if 2 questions I wonder about these 2 guys。 All the crazy memories some dated and forgotten some canon hard out Masters of Doom, David Kushner tells the story of ID Games founders of classic pc games, wolfeinstien 3d, Doom, Quake their creators the 2 Johns, Carmack and Romero, both come across as rebelious anti social misfits but both bad ass game fanatical programers circa early 1990s。 However the story is interesting for the comparison to watching a train wreck in slow motion, if only and what if 2 questions I wonder about these 2 guys。 All the crazy memories some dated and forgotten some canon hard out, such as, dial up bulliten boards, shareware, open source, dial up ear aches with dodgy connections, ftp, warez, bitrates, network parties, boring politicians trying to ban violent games, settling for enforced age ratings for games, these little stories were mentioned a biggie was unheard of to let their games be open sorce which lead others to develope the Unreal engine, map editors game editors all grand daddy powerhouse programs for 3d game developers。 Having played these games to death wasting countless hours I can say now looking back what was I thinking。 Well I wasn't thinking just wanted to get my kills on and rank。 Even some tv series based loosely on these wild dudes back then。 All now replaced by stuffy shirted corporates。 Well what do I know probably。 。。。more

Shadrack Lilan

An simple and amazing read, especially if you played DOOM at a time when it's visuals and game-play were unparalleled(not so much now with all the tech advancements)。It's fascinating that Romero and Carmack's story played out similarly to Jobs and Woz's story。 On one hand you have the nerd that's pushing the limits of technology, and on the other hand you have the charismatic visionary。Although I really enjoyed Romero's story, I felt that there was more to learn from Carmack's eye for excellence An simple and amazing read, especially if you played DOOM at a time when it's visuals and game-play were unparalleled(not so much now with all the tech advancements)。It's fascinating that Romero and Carmack's story played out similarly to Jobs and Woz's story。 On one hand you have the nerd that's pushing the limits of technology, and on the other hand you have the charismatic visionary。Although I really enjoyed Romero's story, I felt that there was more to learn from Carmack's eye for excellence than from the former's creative direction。 It always seemed that Romero was good with the tools handed to him, but Carmack would always come up with something new and more often than not the latter would underpin the games' success。 。。。more

Alexey Furman

A cool insightful story about how id software was born, how it changed over time, and how the paths of the creators went in different directions。 Great work by the author in putting this all together!

Kamil

5

Hansemrbean

This was quite interesting, at least for someone who was not immersed in the gamer scene at that time。 I have know John Carmack as the creator of Doom and Quake, and most of all, as a genius programmer, but had no idea about Romero at all, and for that matter, the whole gamer scene。 The book is essentially based on a compilation of many interviews and texts related to the history of the creators of id (the company behind Wolfenstein 3D, Doom and Quake), the evoluation of the interaction between This was quite interesting, at least for someone who was not immersed in the gamer scene at that time。 I have know John Carmack as the creator of Doom and Quake, and most of all, as a genius programmer, but had no idea about Romero at all, and for that matter, the whole gamer scene。 The book is essentially based on a compilation of many interviews and texts related to the history of the creators of id (the company behind Wolfenstein 3D, Doom and Quake), the evoluation of the interaction between the protagonists, and the rise and fall of their brainchildren。 The development of the gamer scene over the years, and the influence of these games on the scene and vice verse also plays a big role。The author tries to tell the story from different standpoints。 As these differ quite a lot (not surprising given the number of strong egos involved), the book feels a bit inconsistent at times, but this is to be expected。 Also, this is written by a journalist, and that shows - there are many anecdotes that are obviously as remembered by the protagonists, but as usual memories are treasonous, so the storytelling is anything but objective。 Which is obviously as intended, and not a bad thing in my opinion。All in all, I learned a lot about a scene which I had only glimpsed at at the time - a worthy read。 。。。more

Ellen

I didn’t really know anything about gaming besides the fact that it exists before reading this book。 What a wild story!

Avtar Ram Singh

We knew the games we were playing were incredible for their time, but this behind the curtain look does a good job of really putting it into perspective。

Mariano Esperanza

la historia de los creadores del Doom como si fuera una novela。 Muy bueno y lectura obligada para los fans de los juegos。

John Weiller

just pure ass。

Ruì

自这本书的出版也有十几近二十年了,两个 John 的发展大相径庭,FPS 的游戏方式也发生了极大的变化,Deathmatch不再成为电子竞技的主流,Battle Royale 是10年代末的宠儿……去年罗梅罗工作室发的 Empire of Sin 又扑街。这么长远来看,阴阳调和固然对早期的 id 非常重要,但没有技术力的支持一切都是空谈,毕竟引擎做出来是可以授权给别人收版税的嘛。然后就是很悲哀的感觉,觉得相较于这些天才而言,自己什么都改变不了。书很有意思,看完荡气回肠,推荐给所有车枪球中沾上枪的玩家。

Ben Errington

This was a blast! A fantastic and well-written book that chronicles the true story of John Romero and John Carmack, how they created id Software (which published Wolfenstein 3D, Doom, Quake and more) and basically became the rock stars of the video game industry back in the 90s。 A great origin story and one that covers a wide variety of topics - from the early days of PC gaming to the emergence of subcultures and the politics of success。 Highly recommended if you’re a gamer, software programmer This was a blast! A fantastic and well-written book that chronicles the true story of John Romero and John Carmack, how they created id Software (which published Wolfenstein 3D, Doom, Quake and more) and basically became the rock stars of the video game industry back in the 90s。 A great origin story and one that covers a wide variety of topics - from the early days of PC gaming to the emergence of subcultures and the politics of success。 Highly recommended if you’re a gamer, software programmer or have even a passing interest in the creative process。 。。。more

akira

I have never been a big doom fan, and going in I didn’t know much about the process of making the series。 But this book was very compelling and a dang good read。 I played Doom after (not the whole way through cause I suck at it) and appreciated it much more。 Good work!

Michael

Not that spooky

Tony Delgado

I enjoyed the insight into how these games were made, but Kushner's prose did him no favors。 There were multiple sections that would have benefited from rewrites, as they read like bad high school essay writing。 Additionally, Kushner's point of view is fairly superficial。 He relays what happened, which is important, but the larger context is poorly sketched and thematic elements are largely missing or painfully obvious。 I enjoyed the insight into how these games were made, but Kushner's prose did him no favors。 There were multiple sections that would have benefited from rewrites, as they read like bad high school essay writing。 Additionally, Kushner's point of view is fairly superficial。 He relays what happened, which is important, but the larger context is poorly sketched and thematic elements are largely missing or painfully obvious。 。。。more

Barry

I could not stop reading this book。 But it was definitely the subject matter -which is written in a very straight forward, journalistic manner。

Nipuna Gunathilake

This was a really entertaining book to read! Although it glorifies the hustle culture, and can be a bit one sided, it gives a good insight to how the first of the FPS games were developed。The creation of games those early days is almost magic and it's really interesting to read how through years of practice they have managed to build DOOM。 The perfection of the craft seems to be still around at ID software although it's been long since the Jhons have left。 This was a really entertaining book to read! Although it glorifies the hustle culture, and can be a bit one sided, it gives a good insight to how the first of the FPS games were developed。The creation of games those early days is almost magic and it's really interesting to read how through years of practice they have managed to build DOOM。 The perfection of the craft seems to be still around at ID software although it's been long since the Jhons have left。 。。。more

Tim Lafosse

An essential read for any video game enthusiast with a plot and characters that could itself have been plucked straight out of a film。 With tons of references to games that inspired Doom (and even more that came after it), the author does well keep you engaged。Only gripe, occasionally I found the dialogue to be a too conversational。 I appreciate what the author was trying to do in capturing the emotion that was felt as the words were said, but I could have done with less of it and more detail on An essential read for any video game enthusiast with a plot and characters that could itself have been plucked straight out of a film。 With tons of references to games that inspired Doom (and even more that came after it), the author does well keep you engaged。Only gripe, occasionally I found the dialogue to be a too conversational。 I appreciate what the author was trying to do in capturing the emotion that was felt as the words were said, but I could have done with less of it and more detail on the specifics of what led to and the aftermath of said conversations。 Very much a personal thing though, I’m sure many other readers will disagree and actually liked this aspect 。。。more

Cheshire

Lectura ligera y muy agradable, pues tiene la estructura de una novela。 Totalmente recomendable para todos aquellos interesados en la historia del videojuego。

Joel

I thoroughly enjoyed this for three main reasons:First, like so many others, I grew up with Wolfenstein and Doom and learning the story behind and surrounding them was fascinating。 There's so much in there that's less than flattering, but the portrait this paints of the id crew feels authentic and human above all else。Second, John Carmack's story in particular was a compelling study of a highly gifted person and their interactions with the world。 I've read criticism that the portrayal of Carmack I thoroughly enjoyed this for three main reasons:First, like so many others, I grew up with Wolfenstein and Doom and learning the story behind and surrounding them was fascinating。 There's so much in there that's less than flattering, but the portrait this paints of the id crew feels authentic and human above all else。Second, John Carmack's story in particular was a compelling study of a highly gifted person and their interactions with the world。 I've read criticism that the portrayal of Carmack here leans too heavily into attmpts to present him as autistic, but it didn't read that way to me。Third, Wil Wheaton's narration of the audiobook was thoroughly engaging。 I don't always enjoy his narration work, but this was great。If you think any of t hose would apply to you, definitely check this out! 。。。more

Excuse Me Please

Great story, and a subject very close to my heart。 I actually wish Kushner went in to more of the nerdy details of Carmac's coding wizardry。I really want to give it a 4, I just can't quite do it though。 Kushner is a competent writer, but maybe a little bit dry? I'm not sure。 The huge amount of research Kushner did is clear to see, but he never quite seems to hit the right balance between sensationalism and detail that makes a really good non-fiction/biographical work。One word summary: "inspiring Great story, and a subject very close to my heart。 I actually wish Kushner went in to more of the nerdy details of Carmac's coding wizardry。I really want to give it a 4, I just can't quite do it though。 Kushner is a competent writer, but maybe a little bit dry? I'm not sure。 The huge amount of research Kushner did is clear to see, but he never quite seems to hit the right balance between sensationalism and detail that makes a really good non-fiction/biographical work。One word summary: "inspiring" 。。。more

Warren Hong

slightly hard to relate - since i never played the game

Blake Geraci

Masters of Doom is a well written narrative adventure through the early days of gaming。 It centers itself around the two Johns that formed id Software, the development company that created the Doom and Quake franchises。 The author has a deft hand of crafting their history into a funny and informative narrative that covers both the personalities and technological innovations that brought us to where we are today。 As far as narratives go, Masters of Doom is well worth the read。 As a reader I feel Masters of Doom is a well written narrative adventure through the early days of gaming。 It centers itself around the two Johns that formed id Software, the development company that created the Doom and Quake franchises。 The author has a deft hand of crafting their history into a funny and informative narrative that covers both the personalities and technological innovations that brought us to where we are today。 As far as narratives go, Masters of Doom is well worth the read。 As a reader I feel a inspired to go off and work on my own personal projects。 As well as to try out the new Doom games that have been released over the last few years。 It’s worth noting that the book does show some signs of its age。 The book has little to no perspectives of women, and the few that are included are more contextual such as a mother or girlfriend, than viewed as having an impact on the story。 There’s also a notorious line in which the author mentions a trans person as “a man who thought he was a woman。” While egregious, missteps like these are generally rare and a product of its time。 I think the work as a whole is worth the read but undoubtedly bears mentioning。 Masters of Doom is not without flaw but does a good job of crafting a compelling story, bringing to light a history that we still feel reverberations of today。 I recommend giving it a read if you’re a gamer or just interested in the history of gaming。 。。。more